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Orienteering: Difference between revisions

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There are many other orienteering variations where a means of locomotion is combined with a navigational element:
There are many other orienteering variations where a means of locomotion is combined with a navigational element:
* '''[[Motor vehicle]]''' - a [[motorsport]] where roads have to be driven in a specific time.
* '''[[Motor vehicle]]''' - a [[motorsport]] where roads have to be driven in a specific time.
* '''Mounted''' - Competitive Mounted Orienteering (CMO) is performed on [[horse]]back.  However, competition rules adopted by the ([[United States|US]]) National Association of Competitive Mounted Orienteering (NACMO) emphasize search techniques over orienteering.  This is because NACMO uses available maps, usually but not necessarily topographic maps.  These maps generally are not appropriate for teaching beginning competitors to use the more advanced skills of field navigation.  Hence, the required navigational skills are kept simple.
* '''Mounted''' - Competitive Mounted Orienteering (CMO) is performed on [[horse]]back.  However, competition rules adopted by the (US) National Association of Competitive Mounted Orienteering (NACMO) emphasize search techniques over orienteering.  This is because NACMO uses available maps, usually but not necessarily topographic maps.  These maps generally are not appropriate for teaching beginning competitors to use the more advanced skills of field navigation.  Hence, the required navigational skills are kept simple.
* '''[[Canoe]]''' - This is best done in an area with many small islands and a complex shoreline.  Frequently, two-person teams compete using one canoe.  Some controls are accessible by water and others by land.  An important part of the strategy is choosing both water and land routes so that the controls are encountered efficiently, and neither team member wastes time waiting for the other.
* '''[[Canoe]]''' - This is best done in an area with many small islands and a complex shoreline.  Frequently, two-person teams compete using one canoe.  Some controls are accessible by water and others by land.  An important part of the strategy is choosing both water and land routes so that the controls are encountered efficiently, and neither team member wastes time waiting for the other.
* '''[[Radio]]''' - Also known as [[Amateur Radio Direction Finding]] or ARDF, competitors find unmarked controls at which radio transmitters are located.  Each runner is given a standard orienteering map with start and finish locations marked, and uses a compass and hand-held radio receiver to locate each transmitter site, at which a standard orienteering control and punch is located.  Scoring is by number of transmitters found, then shortest time on course.
* '''[[Radio]]''' - Also known as [[Amateur Radio Direction Finding]] or ARDF, competitors find unmarked controls at which radio transmitters are located.  Each runner is given a standard orienteering map with start and finish locations marked, and uses a compass and hand-held radio receiver to locate each transmitter site, at which a standard orienteering control and punch is located.  Scoring is by number of transmitters found, then shortest time on course.
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